BlueSkyMat_v
============
  Textures:
    - BlueSky
        Scale: 1.25, 1.25
    - PlanetCloud01ss
        Offset: 0.7881126403808594, 0.5
        Scale: 0.16670000553131104, 0.5400000214576721

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 143, 0, 255

  Material Colors:
    - 0, 14, 255, 255
    - 0, 14, 255, 255

  Color Registers:
    - 265, 375, 481, 255

  Steps:
    1: RGB = -1 * ((tex #1 RGB) * (vertex RGB)), then add (265, 375, 481)
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((255, 143, 0) * (tex #2 RGB)), then add (prev. RGB)
         A = (vertex A)



UniverseMat_v
=============
  Textures:
    - HalfGalaxyUniverse
        Scale: 5.400000095367432, 5.400000095367432
        Rotation: 0.11108737449262979
    - BlueSky
        Scale: 4, 4
    - NewHalfGalaxy
        Scale: 0.2099609375, 0.2099609375

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 10, 120, 226, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((10, 120, 226) * (tex #2 RGB))
         A = 0
    2: RGB = (lerp from (tex #1 RGB) to (prev. RGB) using (vertex RGB))
         A = 255
    3: RGB = (lerp from (tex #3 RGB) to (0, 0, 0) using (vertex RGB)), then add (prev. RGB)
         A = (vertex A)
